I came onto PERFECT DARK at the end of 2024, and introduced a new ‘Player Experience’ narrative process which was adopted by the studio for all levels in development.
I owned multiple missions from a narrative perspective: detailing out story beats, writing level and in-game cinematic dialogue, and implementing it all in Unreal Engine.
I also helped develop the main story and individual character arcs alongside the narrative team and Creative Director, Brian Horton.