Writing Samples
“Wishes” is a sample about a group of adventurers searching for an artifact until trouble crosses their path.
“Dungeon” is a script excerpt for a D&D-style game focused on party members with their own distinct backgrounds and voices.
“Lights Out” is a sample mission script I wrote for an original game concept similar in vibe to The Last of Us - but replace the mushroom-headed zombies with overgrown Moth Creatures. I personally think moths are an untapped source in the post-apocalyptic-horror-video-game market.
Sequencer: Cutscene Sample
I gave myself the challenge to make a cutscene using Sequencer in one day, and this is the result!
(Art assets and animations were found on the Epic Marketplace, and sounds were sampled from freesounds.org)
Branching Dialogue in Celtx
I have extensive experience in planning and writing branching narratives, especially in Celtx.
Below is an example of a complicated branching conversation I designed and wrote for an unannounced AAA title.
Players could investigate subtopics and return to a root menu - and moved along to the critical path once they’d gained enough information.
Lore
Protip: It turns out PowerPoint has a huge library of 3D models that are, like, half-decent.
I gave myself a 30-min challenge to choose a few models and make up a story + lore descriptions for a Soulslike game.
The idea: a faltering crusade of knights attempt to conquer land ruled by a powerful clan of vampires, and populated by other factions and beasts.