Interactive media lets us tell stories
no other form can.
I’ve created The Storytelling Toolkit to help studios capitalize on the strengths this medium has to offer.
Here’s Part I of my talk series: where I introduce the Toolkit and how it’s used in video games:
In Part II, I share a tool that helps studios break down communication walls and plan stories we can play.
In Part III, I use my experience working on PERFECT DARK as a way to share implementation tips.
I show how teams can work together to make narratives we play (not just passively consume).