Narrative & Experience Designer, Writer

The Storytelling Toolkit

Interactive media lets us tell stories

no other form can.

I’ve created The Storytelling Toolkit to help studios capitalize on the strengths this medium has to offer.

Here’s Part I of my talk series: where I introduce the Toolkit and how it’s used in video games:

In Part II, I share a tool that helps studios break down communication walls and plan stories we can play.

In Part III, I use my experience working on PERFECT DARK as a way to share implementation tips.

I show how teams can work together to make narratives we play (not just passively consume).